ワイト ジェレミー スチュワート
JEREMY STEWART WHITE
2003/04 Canterbury大学 Business Management Business Management 卒業
2006/10 Griffith 大学, ブリスベーン, オーストラリア大学院 School of Education Applied Linguistics (TESOL) 修士課程 修了
2015/12 Griffith University School of Education Computer Assisted Language Learning 博士課程後期課程 単位取得退学
Bachelor of Commerce (2003/04 Canterbury University)
Master of Arts in Applied Linguistics (TESOL) (2006/10 Griffith University)
Master of Education (2015/12 Griffith University)
2003/08/01-2006/07/15 奈良県広陵町教育委員会ALT (JET プログラム)
2006/07/20-2007/02/02 New England大学, Shafston Language Center, ブリスベーン, オーストラリア ESL 講師
2010/11-2011/11 全国語学教育学会 Organizing Committee, Osaka Chapter
2011/11-2013/06 全国語学教育学会 National Learner Development Special Interest Group, Membership Committee
2012/10-2013/10 全国語学教育学会 Co-Program Chair
2014/11- Asia CALL Asia CALL Online events coordinator
Japan Association for Language Teacher (JALT)
College and University Educators Special Interest Group (CUE)
Japan Association for Language Teacher (JALT), President, Kyoto Chapter
Master of Arts, Applied Linguistics (TESOL) (2006)
Games in the classroom
Computer Assisted Language Learning
The use of game-based learning in English language education in Japan.
I have been studying the use of game-based learning with Japanese students. To date my research has focused on both Japanese elementary school students and Japanese university students.
The elementary student research came about due to the Ministry of Education, Culture, Sports, Science, and Technology (MEXT) implementing changes to make English a compulsory subject from the 5th grade of elementary school. This has been done in an attempt to move Japan into the inward circle of English influence, and create a society with English capabilities. My research thus far has shown that teachers are unprepared for this change, and feel anxiety when teaching English, while students are often not engaged during lessons. It is obvious that the current method of instruction alone is not enough to meet the goals of MEXT. The theory of my research suggests the use of gaming consoles and off-the-shelf gaming software, which may be able to engage students and achieve transfer of the commentary language of the game just by playing and interacting with others.
With University students, my research has focused on the use of MMORPG for English vocabulary acquisition. My theory in this research is that students, when provided with a game specific vocabulary corpus, will be able to improve their vocabulary just by playing the game. Students in my research are put into groups and given tasks to complete within the game. By having tasks, the students are required to interact together and practice using the target language vocabulary. In many of the game-based learning studies to date, little attention has been paid to the long-term retention of vocabulary. It is in this area that I will focus my research.
The Perceptions and Opinions of Parents of Japanese Elementary School Students Regarding the Concept of BYOT and BYOD in
Perspectives on English Language Education in Japan (Vol 1) AGON 235 - 266 2016
Target on Business and the TOEIC Test Vocabuary Shiomi, S., Yoshida, H., Hayashi, M., Kamijo, T., Silver, R., Rose, O., White, J., Campbell, A Seibido 2015/01 978-4-7919-3386-0
A structured English email program for low-level Japanese university students White, J The Asian Conference on Technology in the Classroom 69-79 2011/06 2186-4705
Call and the problems faced at Japanese university level White, J CALL: What's Your Motivation? Collected Papers on the Cutting Edge of Language Learning Practice 139-148 2011/11 978-4-939130-52-6
A case study of unique input to produce spoken English White, J The Asian EFL Journal Professional Teaching Articles 56, 30-42 2011/11 1738-1460
Using social networking sites as a means of creating collaborative lesson plans and for collaboration with curriculum development 4th International Wireless Ready Symposium 2010/02/19
The ability of a deaf Japanese university student to learn English through lip reading 9th Annual Pan-SIG Conference 2010/05/22
CALL and the challenges faced at Japanese university level JALT CALL Learning Annual Conference 2010/05/29
2017 Academic Literacy 302 講義
2017 Computers in Education 講義
2017 英語中級 105 講義
Game-Based Learning: Moving Towards a New Teaching Methodology
Game-based learning is a research field that is gaining in popularity throughout the world as the potential benefits become more well known. I am always looking at ways I can keep my students motivated to learn, and I believe game-based learning when implemented correctly does just this. I am interested to collaborate with researchers both in Japan and other countries on this topic. Please feel free to contact me.