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’˜‘ˆê——   ŒöŠJŒ”F16Œ

No. •ª—Þ ‘–¼Eƒ^ƒCƒgƒ‹ ‹¤’˜ŽÒ–¼ o”ŎЖ¼ o”Å”NŒŽ ’S“–•Å ISBN
1 ’˜‘
ƒR[ƒ|ƒŒ[ƒgEƒpƒ[‚Ì—˜_‚ÆŽÀÛ

“¯•¶ŠÚo”Å
2006/04

978-4495375218
2 ’˜‘
ƒfƒWƒ^ƒ‹Eƒqƒ…[ƒ}ƒjƒeƒB[ƒYŒ¤‹†‚ÆWeb‹Zp
’†‘º²Œ›A㑺‰ë”VA•Ÿ“cˆêŽjA‘å–ìWA‹Êˆä–¢’m—¯Aˆî—tŒõsARuck ThawonmasAó“cŒb—CA”ö•@’AÖ“¡i–çAKingkarn Sookhanaphibarn
ƒiƒJƒjƒVƒ„o”Å
2012/03
45-67, 109-126, 127-157, 215-235, 274-292, 293-319

3 ’˜‘
GAMING, SIMULATIONS AND SOCIETY: RESEARCH SCOPE AND PERSPECTIVE
Shiratori, R.; Arai, K.; Kato, F. (Eds.)
Springer
2004/10
269-277
978-4-431-22308-5
4 ’˜‘
Šé‹ÆŠÔ‚Ìl“Iƒlƒbƒgƒ[ƒN
’‡“c³‹@AŠâ”g•¶F
“¯•¶ŠÚo”Å
1997/10
27-38, 47-90
4-495-36341-7
5 ’˜‘
­ô‰ÈŠw‚ÌŠî‘b‚ƃAƒvƒ[ƒ`
‘ºŽRá©AìŒû´Žj‹¤•Ò’˜
ƒ~ƒlƒ‹ƒ”ƒ@‘–[
2004/05
180-191
4-623-04020-8
6 ’˜‘
Šé‹ÆŒo‰c•ÏŠv‚ÌV¢‹I
’‡“c³‹@A‰Ä–ÚŒ[“ñ‹¤•Ò’˜
“¯•¶ŠÚo”Å
2002/07
151-170
4-495-37041-3
7 ’˜‘
Œ»‘ãŠé‹Æ‚ÌŠ—LEŽx”zEŠÇ—
A’|W‹vA’‡“c³‹@‹¤•Ò’˜
ƒ~ƒlƒ‹ƒ”ƒ@‘–[
1999/05
39-62
4-623-02995-6
8 ’˜‘
Œ»‘ã‘gD‚ÌŠî–{–â‘è
‰ª–{•ºAùì‹VŽO˜YAŽR‰º‚”VA“n•Ós‹¤•Ò’˜
Å–±Œo—‹¦‰ï
1997/07
101-114
4-419-02705-3
9 –|–ó
î•ñƒVƒXƒeƒ€‘gD˜_
Î캊Ėó
ƒI[ƒ€ŽÐ
1994/08
81-117
978-4274077975
10 –|–ó
Šé‹Æ‚ÆŠÇ—‚̑۔äŠr
’‡“c³‹@A’·’J쎡´‹¤•Ò’˜
’†‰›ŒoÏŽÐ
1993/10
6-34
4-502-32323-3
11 ’˜‘
‘ÛŽY‹Æ˜_
’†ìM‹`•Ò’˜
ƒ~ƒlƒ‹ƒ”ƒ@‘–[
1993/04
111-135
4-623-02262-5
12 ’˜‘
“]Š·Šú‚ÌŒo‰cŠw
ˆî‘º‹B, ’‡“c³‹@•Ò’˜
’†‰›ŒoÏŽÐ
1992/05
77-95
4-502-31813-2
13 ’˜‘
Œo‰cŠÇ—˜_‚Ì—ðŽj‚ÆŽv‘z
ŠÛŽR—SˆêA‚–Ø´A‰Ä–ÚŒ[“ñ‹¤•Ò’˜
“ú–{ŒoÏ•]˜_ŽÐ
1992/04
215-238
4-8188-0491-6
14 ’˜‘
Œ»‘ã‹à—ZŽ‘–{‚Ì”—˜_-‘½‘ÐŠé‹Æ‚Æ‘½‘Ћâs‚Ì‘½d“Iƒlƒbƒgƒ[ƒN
ŠÖ‰º–«•Ò’˜
“¯•¶ŠÚo”Å
1989/09
161-205
4-495-42361-4
15 –|–ó
Œ»‘ãŠé‹Æ‚ÌŠ—L‚ÆŽx”z
Œ»‘ãŠé‹ÆŒ¤‹†ƒOƒ‹[ƒv–ó
Å–±Œo—‹¦‰ï
1989/09
35-51, 219-224
4-419-01230-7
16 –|–ó
‘åŠé‹Æ‘̧‚ÌŽx”z\‘¢
’‡“c³‹@A‹´–{‹P•FŠÄ–ó
–@—¥•¶‰»ŽÐ
1986/08
17-50
4-589-01310-X

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