No. |
Subject of presentation |
Conference title (Medium,e.g. presentation pamphlet) |
Presentation date |
1 |
法科学教育にむけて~米国の法科学教育の動向からの考察~
|
「科学的証拠の信頼性評価法と標準鑑定法の確立に向けて」研究会
|
10/05/2019
|
2 |
Grounded Text Mining Approach (GTxA)
|
3rd MMIRA Asia Regional / 5th JSMMR Conference
|
09/14/2019
|
3 |
Children-centered community development through university-community collaboration in Japan
|
University-Community Links (UCLinks) Conference 2019
|
03/15/2019
|
4 |
Implementing Platforms for Cultural Construction
|
NII Shonan Meeting "Modelling Cultural Process"
|
03/12/2019
|
5 |
子どもを中心としたまちづくりと地域活性化のための実践共同体
|
立命館大学地域情報研究所プログレスレポート
|
01/15/2019
|
6 |
Expectation for “Psychology and Law" in Innocence Efforts
|
12th Annual Conference of East Asian Association of Psychology and Law 2018
|
12/15/2018
|
7 |
The Impact of Presentation Media of Suspect’s Confessions on the Viewer's Conviction
|
12th Annual Conference of East Asian Association of Psychology and Law 2018
|
12/15/2018
|
8 |
Grounded text mining approach (GTxA): An integration of grounded theory and cross-over mixed analyses
|
MMIRA (Mixed Methods International Research Association) International Conference 2018
|
08/23/2018
|
9 |
Constructing Multicultural Learning Environment and Collaborative Serious Games in Metaverse
|
Replaying Japan 2018
|
08/20/2018
|
10 |
Children-Centered Activity for Community Development in Japan
|
University-Community Links (UCLinks) Conference 2018
|
03/16/2018
|
11 |
Multidisciplinary Work in Wrongful Conviction Cases - Issues on Innocence Efforts in Japan
|
11th East Asian Association of Psychology and Law Conference
|
12/16/2017
|
12 |
Overview of Innocence Project Japan
|
Melbourne University Summer School in Kyoto
|
09/21/2017
|
13 |
Implementing Collaborative Serious Game on Japanese Culture based on Restored Historical Structures and Landscapes in the 3D Metaverse
|
Replaying Japan 2017
|
08/21/2017
|
14 |
A Consideration on Plea-Bargaining-like Interrogation as Cause of False Charge in Japan
|
International Symposium Psychology in Law for the Plea-Bargaining System
|
07/28/2017
|
15 |
Research for the bias in the fact finding process in view of different interrogation techniques and camera angles
|
European Association of Psychology and Law Conference 2017
|
05/31/2017
|
16 |
Collaborative Serious Games as a Mediational Means for Cross-Cultural Learning
|
Megatrends and Media 2017
|
04/25/2017
|
17 |
Children-Centered Approach for Cross-Boundary Community Development
|
University-Community Links (UCLinks) Conference 2017
|
03/10/2017
|
18 |
日本の司法における多言語/多文化主義を考える~志布志事件の事例から~
|
札幌法と心理学会
|
12/06/2016
|
19 |
Text Mining Studio を用いた調書分析
|
数理システムユーザーコンファレンス 2016
|
11/18/2016
|
20 |
日本版イノセンス・プロジェクト(えん罪救済センター)設立の経緯
|
九州再審弁護団連絡会
|
11/02/2016
|
21 |
グラウンデッドなテキストマイニングアプローチの概要
|
ナーシングリサーチ研修シリーズ2「混合研究法におけるデザインとアプローチの実践セミナー」
|
10/29/2016
|
22 |
グラウンデッドなテキストマイニングアプローチの実践
|
ナーシングリサーチ研修シリーズ2「混合研究法におけるデザインとアプローチの実践セミナー」
|
10/29/2016
|
23 |
日本版イノセンス・プロジェクト(えん罪救済センター)の取り組み
|
部落解放研究第50回全国集会第5分科会「狭山事件・冤罪事件を考える」
|
10/19/2016
|
24 |
バイアスと冤罪~日本版イノセンス・プロジェクトの実践に向けて
|
法と心理学会第17回大会
|
10/15/2016
|
25 |
膨大な情報から浮かびあがるえん罪の真実
|
「死刑を止めよう」宗教者ネットワーク第23回死刑廃止セミナー
|
09/01/2016
|
26 |
グラウンデッドなテキストマイニング・アプローチ
|
三重県立看護大学若手研究者支援のための研修会
|
08/31/2016
|
27 |
Research on Serious-Game Design for Inter Cultural Understanding mediated by 3D Metaverse
|
Replaying Japan 2016
|
08/17/2016
|
28 |
A Trend of Digital Humanities Research in Japan: From Literary and Linguistic Computing to Digital Scholarship
|
Heritage Interfaces - Presenting Cultural Specificity in Digital Collections
|
08/13/2016
|
29 |
京都府八幡市子ども会議の取組み
|
松原市立布忍小学校校内全体研修会
|
04/04/2016
|
30 |
志布志事件から日本版イノセンス・プロジェクトへ
|
シンポジウム「志布志事件をくり返すな−冤罪事件の教訓は生かされてきたのか」
|
04/02/2016
|
31 |
Fostering Children-Centered Learning in Community and Collaborative Activity for Regional Development
|
University-Community Links (UCLinks) Conference 2016
|
03/05/2016
|
32 |
看護分野のためのテキストマイニング手法入門~Text Mining Studio編~」
|
京都学園大学テキストマイニング講演会
|
12/09/2015
|
33 |
日本版イノセンス・プロジェクトの立ち上げに向けて
|
日本版イノセンス・プロジェクトの可能性を考える」東京集会
|
11/06/2015
|
34 |
混合研究法としてのグラウンデッドなテキストマイニング・アプローチ
|
人間環境大学ナーシングリサーチ・レクチャーシリーズ1「研究に活かそうテキストマイニングー言葉から思わぬ発見とデータ整理」
|
10/30/2015
|
35 |
Background and Prospects of Innocence Project in Japan
|
16th Annual Conference of Japanese Society for Law and Psychology - Workshop 1
|
10/24/2015
|
36 |
Construction of Visual Database for Judicial Information Using Interactive-CG
|
9th East Asian Law and Psychology Conference
|
10/17/2015
|
37 |
A consideration of East-asian way of exonerating wrongfully convicted individuals
|
9th East Asian Law and Psychology Conference
|
10/16/2015
|
38 |
The Grounded Text Mining Approach as a New Technique for Mixed Methods Research
|
MMIRA Asia Regional Conference / JSMMR Inaugural Conference 2015 - Workshop 3
|
09/19/2015
|
39 |
Prospects for an innocence project in Japan
|
Taiwan Association for Innocence Forum 2015
|
08/22/2015
|
40 |
Constructing Collaborative Serious Games for Cross-Cultural Learning in a 3D Metaverse
|
Replaying Japan 2015
|
05/22/2015
|
41 |
Children-centered Learning Community and Collaborative Activity for Regional Development
|
University-Community Links (UCLinks) Conference 2015
|
03/06/2015
|
42 |
Video clips as multiple mediational artifacts -A case of recommendations to the city mayor from Yawata children's conference 2014 -
|
Japan Society for Educational Technology - "Learning Support Environment Environment and Data Analysis" Study Group Meeting
|
02/28/2015
|
43 |
Possibilities of International Collaboration on Human Services
|
Annual Symposium of "Translational Studies for Inclusive Society" project
|
01/17/2015
|
44 |
A trend of DH research in Japan: Cultivating a new tradition of digital scholarship
|
1st International Symposium on Digital Humanities at Ajou University
|
12/05/2014
|
45 |
A Trend of DH Research on Japanese Arts and Cultures: From Literary and Linguistic Computing to Digital Scholarship
|
5th International Conference of Digital Archives and Digital Humanities
|
12/02/2014
|
46 |
A Possibility of A Mixed-Methods Inquiry for Re-examining Criminal Procedures in Japan
|
The 8th East Asian Psychology and Law Conference
|
10/19/2014
|
47 |
Children-Centered Learning Community and Collaborative Activity for Social Improvement
|
The 2nd International Conference on Lifelong Learning for All 2014 (LLL 2014)
|
09/11/2014
|
48 |
Japanese Culture in 3D Metaverse (Demonstration)
|
Replaying Japan Again: 2nd International Japan Game Studies Conference 2014
|
08/22/2014
|
49 |
テキストマイニング手法を用いた供述調書の分析
|
関西自白研究会
|
08/19/2014
|
50 |
Implementing and Evaluating Collaborative Serious Games for Japanese Cultural Learning in 3D Metaverse
|
Replaying Japan Again: 2nd International Japan Game Studies Conference 2014
|
08/22/2014
|
51 |
Transparency of Interrogation Processin a Multilingual and Multicultural Era
|
International Symposium on Transparency of Interrogation : Innovative Data Recording and Analysis by the Human Science
|
07/20/2014
|
52 |
Report of the Inaugural International Conference of Mixed Methods Research
|
KACHINA Meeting
|
07/02/2014
|
53 |
The Grounded Text Mining Approach as a New Technique for Mixed Methods Research: From an Analysis of a Focus Group Interview on Cancer Disclosure with Japanese People
|
MMIRA (Mixed Methods International Research Association) Inaugural Conference 2014
|
06/27/2014
|
54 |
Knot-working in Medical Practice
|
Kachina meeting
|
06/11/2014
|
55 |
A事件における情状鑑定
|
KTH研究会
|
05/21/2014
|
56 |
Developing Collaborative Serious Game for Japanese Cultural Learning in 3D Metaverse
|
Digital Humanities Australasia 2014
|
03/21/2014
|
57 |
Forming a community of children-centered collaborative activity for social improvement: a case study of Yawata Children's Conference
|
UC Links Annual Conference 2014
|
03/07/2014
|
58 |
Children Centered Collaborative Learning for Regional Activation : A Case of 10th Yawata Children's Conference
|
JET Conference 2014
|
03/01/2014
|
59 |
Prospects toward "Translational Studies for Inclusive Society"
|
Symposium of "Translational Studies for Inclusive Society" project
|
01/25/2014
|
60 |
Prospects for a visualization solution of group discussion processes by 3D expression
|
Symposium of "Translational Studies for Inclusive Society" project
|
01/25/2014
|
61 |
Implementing Collaborative Serious Game for Situated Learning of Japanese Culture in 3D Metaverse
|
Pacific Neighborhood Consortium (PNC) Annual Conference 2013
|
12/10/2013
|
62 |
Possibility of Informatics and Communication Studies in Legal Education
|
13th Conference of Information Network Law Association
|
11/23/2013
|
63 |
Socio-Cultural Issues in Forensic Communication and Informational Justice
|
International Workshop on Informational Justice
|
11/11/2013
|
64 |
Socio-Cultural Issues in Forensic Communication: A Case Study on Textual Analysis of Confession Statement and Trial Protocol,
|
The 7th East Asian Law and Psychology Symposium
|
10/25/2013
|
65 |
Cultural Learning through Virtual Museum: Implementing Collaborative and Situated Learning Environment for Japanese Culture in 3D Metaverse
|
The 2nd Yeongwol International Museum Forum 2013
|
10/21/2013
|
66 |
The Future of Document Management and Legal Informatics
|
Symposium of Ritsumeikan Global Innovation Research Organization
|
10/18/2013
|
67 |
Introducing the activities at the Center for Forensic Clinical Psychology
|
Symposium of Ritsumeikan Global Innovation Research Organization
|
10/18/2013
|
68 |
Prospects of Law and Psychology in the Advanced Information Society
|
14th Annual Conference of Japanese Society for Law and Psychology
|
10/13/2013
|
69 |
Dis-communication in the courtroom
|
14th Annual Conference of Japanese Society for Law and Psychology
|
10/12/2013
|
70 |
Possibilities of narrative visualization: Case studies of lesson-learned-oriented archiving for natural disaster
|
Digital Humanities 2013
|
07/17/2013
|
71 |
ある公職選挙法違反事件に関する心理鑑定の検討
|
第60回関西自白研究会
|
06/29/2013
|
72 |
Collaborative game playing support by learning of Japanese traditional culture in the 3D metaverse
|
The international Conference on Japan Game Studies 2013
|
05/24/2013
|
73 |
テキストマイニング手法による取調べ調書の分析~大逆事件を事例として~
|
東京大逆事件研究会
|
03/08/2013
|
74 |
Training in the workplace on supporting clinical research
|
The 4th annual meeting of the Japan Society of Clinical Trials and Research
|
02/07/2013
|
75 |
Learning Lessons from Natural Disaster: Visualizing and Understanding Digital Archives for Great Earthquake in Eastern Japan
|
4th International Conference of Digital Archives adn Digital Humanities
|
11/29/2012
|
76 |
Game Playing as Mediational Means for Inheriting and Sharing Culture
|
SIGGRAPH ASIA 2012 Workshop
|
11/26/2012
|
77 |
Visualizing and understanding the interrogation process: the possibility of computer-based textual analysis of confession statements
|
6th East Asian Law and Psychology Conference
|
10/28/2012
|
78 |
Constructing 3D Metaverse for Inheriting and Sharing Japanese Traditional Culture
|
Japanese Association of Digital Humanities Conference 2012 (JADH2012)
|
09/16/2012
|
79 |
Constructing 3D Metaverse for Inheriting and Sharing Japanese Traditional Culture (poster)
|
Japanese Association of Digital Humanities Conference 2012 (JADH2012)
|
09/17/2012
|
80 |
Game Playing as Mediational Means for Socio-Cultural Learning
|
Replaying Japan: A Symposium on Japanese Gaming, Culture, and Industry
|
08/22/2012
|
81 |
Possibility of Knot-working and Cultural Creation through Children-Centered Activities
|
2nd Conference of Japan Society for Activity Theory
|
08/18/2012
|
82 |
Implementing Situated Learning of Japanese Traditional Culture in 3D Metaverse
|
Digital Humanities Australia 2012
|
03/28/2012
|
83 |
Research and Development on Web-based Platforms for Scholarly Communication and Learning
|
Harvard-Ritsumeikan Symposium on Digital Humanities
|
03/02/2012
|
84 |
Towards social application and sustainability of digital archives: The case study of 3D visualization of large-scale documents of the great Hanshin-Awaji earthquake
|
3rd International Conference of Digital Archives adn Digital Humanities
|
12/01/2011
|
85 |
Joint Session: Research Report on Web Technology Research Group at Digital Humanities Center for Japanese Arts and Cultures
|
2nd International Syposium on Digital Humanities for Japanese Arts and Cultures
|
11/19/2011
|
86 |
Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse
|
2nd International Symposyum on Culture and Computing
|
10/22/2011
|
87 |
Visualizing and Analyzing Cultural Voices in Computer-Mediated Communication through Social Gaming Simulation
|
2nd International Symposium on Culture and Computing
|
10/21/2011
|
88 |
The future of multi-cultural society through ICT
|
10th Annual Conference of Japan Society of Multi Cultural Relations
|
09/17/2011
|
89 |
Digital Humanities for Japanese Arts and Cultures at Ritsumeikan University
|
Osaka Symposium on Digital Humanities 2011
|
09/14/2011
|
90 |
Constructing a Platform for Situated Learning of Japanese Traditional Culture in the 3D Metaverse
|
Osaka Symposium on Digital Humanities 2011
|
09/13/2011
|
91 |
Constructing Activity System for Children-Centered Regional Development
|
Inaugural Conference of Japan Society for Activity Theory
|
08/06/2011
|
92 |
Collaborative activities for transcultural learning
|
The 7th International Symposium 'New Learning Challenges' (NLC2011)
|
07/31/2011
|
93 |
Developing Video Game Archives as an e-Research Platform for Game Studies
|
2nd International Conference of Digital Archives and Digital Humanities 2010
|
11/30/2010
|
94 |
Constructing a Global Hub for the Study of Japanese Arts and Cultures through Digital Humanities
|
International Conference of Digital Archives and Digital Humanities 2010
|
11/29/2010
|
95 |
A Platform for Heritage Recording and Information Management Using Schematic Expressions of Cube
|
International Symposium on Heritage Recording and Information Management in the Digital Age
|
11/19/2010
|
96 |
Web based flexible image viewers for digital heritages
|
International Symposium on Heritage Recording and Information Management in the Digital Age
|
11/19/2010
|
97 |
An Open Source Toolkit for Flexible Browsing of Historical Maps on the Web
|
Digital Humanities 2010
|
07/10/2010
|
98 |
Web technology as a mediational means across cultures
|
1st International Symposium on Culture and Computing (Culture and Computing 2010)
|
02/22/2010
|
99 |
A Platform for Visualizing and Sharing Collective Cultural Information
|
International Conference Digital Archives and Digital Humanities
|
12/01/2009
|
100 |
Structures and Evolution of Digital Humanities: An Empirical Research based on Correspondence Analysis and Co-word Analysis
|
International Conference Digital Archives and Digital Humanities
|
12/01/2009
|
101 |
From the Local to the Global Sphere: Prospects of Digital Humanities for Japanese Arts and Cultures
|
Digital Humanities 2009
|
06/25/2009
|
102 |
Collective Culture and Visualization of Spatiotemporal Information
|
Digital Humanities 2009
|
06/22/2009
|
103 |
Co-word Analysis of Research Topics in Digital Humanities
|
Digital Humanities 2009
|
06/22/2009
|
104 |
Constructing a Global Portal for the Study of Japanese Cultures through Digital Humanities
|
The joint symposium and open forum of BBS (Budapest Business School) and JSMR (Japan Society for Multicultural Relations)
|
03/27/2009
|
105 |
子どもを中心とした社会改善のための学習コミュニティの形成
|
第4回活動理論と教育実践研究会
|
03/07/2009
|
106 |
World Wide Web and Digital Humanties: The past anda future
|
The 1st International Symposium in Digital Humanities for Japaense Arts and Cultures
|
02/27/2009
|
107 |
Methods for Socio-cultural Analysis through Computer-Based Textual Analysis
|
Pre-conference workshop for the annual conference of Japan Society for Multicultural Relations 2008
|
10/17/2008
|
108 |
Forming a community of children's legitimate peripheral participation for social improvement: A case of collaborative video creation activities
|
International Society for Cultural and Activity Research (ISCAR)
|
09/08/2008
|
109 |
地域の知を集める~協調的ナラティヴの蓄積による日本文化アーカイブの構築
|
情報処理学会人文科学とコンピュータ研究会
|
05/16/2008
|
110 |
戦争捕虜収容所に関するWebアーカイブ現状報告
|
「アジア太平洋地域における戦争捕虜収容所アーカイブ」研究会
|
03/07/2008
|
111 |
戦争捕虜収容所に関するWebアーカイブ提案
|
「アジア太平洋地域における戦争捕虜収容所アーカイブ」研究会
|
12/21/2007
|
112 |
コンピュータゲームを媒介とした協調学習活動の可能性:米国における第5次元プロジェクトの取り組み
|
日本シミュレーション&ゲーミング学会全国大会
|
11/11/2006
|
113 |
A CSCL Environment that Promotes Metacognition among Learners in the Community of Practice
|
5th International Conference of the Cognitive Science
|
07/26/2006
|
114 |
地域アーカイブ構築を通した協調学習コミュニティの形成
|
先進IT活用教育シンポジウムin京都
|
10/2005
|
115 |
デジタルアーカイブの支援技術-能楽コンテンツとその活用-
|
デジタルコンテンツシンポジウム
|
05/2005
|
116 |
協調的なナラティヴの蓄積による地域アーカイブ構築に関する研究
|
人文科学とコンピュータシンポジウム
|
12/09/2004
|
117 |
地域アーカイブ構築を通した協調学習と社会参加のためのコミュニティ形成に関する研究
|
日本教育工学会第20回全国大会
|
09/2004
|
118 |
ナレッジブルアーカイブによる「都市の記憶」の保存と継承に関する研究
|
第2回21世紀COE「京都アート・エンタテインメント創成研究」プロジェクト研究発表会
|
01/28/2004
|
119 |
SMIL技術を用いた伝統芸能コンテンツの制作
|
情報処理学会人文科学とコンピュータ研究会
|
10/24/2003
|
120 |
ナレッジブルアーカイブによる「都市の記憶」の保存と継承に関する研究
|
情報処理学会人文科学とコンピュータ研究会
|
07/25/2003
|
121 |
高等教育のための次世代e-learningシステムの開発
|
第7回立命館大学アート・リサーチセンタープロジェクト研究発表会
|
03/14/2003
|
122 |
協調的アーカイブ構築のインフラとしてのナレッジブル・アーカイブ
|
第7回立命館大学アート・リサーチセンタープロジェクト研究発表会
|
03/14/2003
|
123 |
蓄積型Web教材「薀蓄」システムによる協調学習のためのコミュニティ形成とメタ認知に関する研究
|
電子情報通信学会教育工学研究会(合同開催:人工知能学会知的教育システム研究会)
|
05/2002
|
124 |
鑑賞者コミュニティによる協調的アーカイブ構築に関する研究
|
第5回立命館大学アート・リサーチセンタープロジェクト研究発表会
|
03/15/2002
|
125 |
オンラインコミュニティによる共創プラットホームとしてのデジタルアーカイブ
|
第3回立命館大学アート・リサーチセンタープロジェクト研究発表会
|
03/23/2001
|
126 |
ナレッジブルアーカイブ:オンラインコミュニティによる共創プラットホームとしてのデジタルアーカイブ
|
情報処理学会人文科学とコンピュータシンポジウム
|
12/15/2000
|
127 |
ナレッジブルアーカイブ
|
デジタルフロンティア京都2000
|
09/26/2000
|
128 |
インテリジェント・デジタルアーカイブ・プロジェクト
|
第1回アート・リサーチセンタープロジェクト研究発表会
|
03/23/2000
|
129 |
立命館大学アート・リサーチセンターの概要とデジタル・アーカイブ
|
アート・ドキュメンテーション研究会第62回月例研究会
|
09/16/1999
|
130 |
ALAWAI: Agent Languages and Agentware for Agent Invention
|
7th International Conference on Human-Computer Interaction
|
09/1997
|
131 |
Software Maintenance Assistant system
|
Manufacturing Agility and Hybrid Automation
|
08/1996
|
132 |
Internet Consultant: An Integrated Conversational Agent for Internet Exploration
|
The Grobal Information and Software Society Internet Conference
|
10/1995
|
133 |
Modeling and prototyping of distributed multimedia systems for flexible working
|
1995 Pacific Workshop on Distributed Multimedia Systems
|
03/1995
|
134 |
Multi-Dimensional User Models for Multi-media I/O in the Maintenance Consultant
|
The Fourth International Conference on User Modeling
|
08/1994
|
135 |
An approach to animation of software specifications
|
IEEE International Symposium on Visual Languages
|
08/1993
|
136 |
Layout-by-Example: A fuzzy visual language for specifying stereotypes of diagram layout
|
Proceedings of the IEEE International Workshop on Visual Languages
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