No. |
Title of presented paper |
Author's name etc. |
Journal name |
Volume/issue,page |
Date of Publication |
ISSN |
DOI |
URL |
1 |
Grounded text mining approach (GTxA): An integration of grounded theory and crossover mixed analyses
|
Mitsuyuki INABA & Hisako KAKAI
|
MMIRA 2018 Book of Abstracts
|
94-95
|
08/2018
|
|
|
|
2 |
Constructing Multicultural Learning Environment and Collaborative Serious Games in Metaverse
|
Juhyung SHIN, Yehang JIANG, and Mitsuyuki INABA
|
Replaying Japan 2018 Conference Book
|
17-19
|
08/2018
|
|
|
|
3 |
特集[バイアスと冤罪ー日本版イノセンス・プロジェクトの実践に向けて]企画趣旨
|
稲葉光行
|
法と心理
|
17/ 1, 1-2
|
10/2017
|
|
|
|
4 |
Implementing Collaborative Serious Games on Japanese Culture based on Restored Historical Structures and Landscapes in the 3D Metaverse
|
Juhyung SHIN, Yan JIAO, Yehang JIANG, and Mitsuyuki INABA
|
Proceedings of Replaying Japan 2017
|
37-40
|
08/2017
|
|
|
|
5 |
The possibilities of 'Innocence Project' in Japan
|
Saki Yamada, Kana Sasakura, Makoto Ibusuki, Mitsuyuki Inaba, Hroshi Sato, and Sumio Hamaad
|
Japanese Journal of Law and Psychology
|
16/ 1, 55-61
|
10/2016
|
1346-8669
|
|
|
6 |
日本版イノセンス・プロジェクト―えん罪救済センターの役割と展望
|
稲葉光行
|
季刊刑事弁護
|
88, 72-75
|
10/2016
|
|
|
|
7 |
Research on Serious-Game Design for Inter-Cultural Understanding mediated by 3D Metaverse
|
Juhyung Shin, Yan Jiao, Yehang Jiang, and Mitsuyuki Inaba
|
Replaying Japan 2016 Conference Abstracts
|
81-82
|
08/2016
|
|
|
|
8 |
混合研究法としてのグラウンデッドなテキストマイニング・アプローチ
|
稲葉 光行,抱井 尚子
|
看護研究
|
49/ 1, 25–36
|
02/2016
|
|
|
|
9 |
心理学からみた法の現場のディスコミュニケーションの諸相
|
村山満明・稲葉光行・山田早紀
|
法と心理
|
15/ 1, 37-52
|
11/2015
|
|
|
|
10 |
Constructing Collaborative Serious Games for Cross-Cultural Learning in a 3D Metaverse
Replaying Japan 2015
|
Mitsuyuki Inaba, Michiru Tamai, Kenji Kitamura, Ruck THawonmas, Koichi Hosoi, Akinori Nakamura, and Masayuki Uemura
|
Replaying Japan 2015 Conference Abstracts
|
84-85
|
05/2015
|
|
|
|
11 |
Video clips as multiple mediational artifacts -A case of recommendations to the city mayor from Yawata children's conference 2014 -
|
Daisuke Ito and Mitsuyuki Inaba
|
Research report of JET Conferences
|
15/ 1, 195-200
|
02/2015
|
|
|
|
12 |
The present and future of legal informatics education in legal education
|
Mitsuyuki Inaba, Makoto Ibusuki, and Hiroshi Watanabe
|
Information network law review
|
13/ 2, 161-182
|
10/2014
|
|
|
|
13 |
"Discommunication" in Courtrooms
|
Saki Yamada, Hiroshi Wakinaka, Mitsuyuki Inaba, Mitsuaki Murayama, Tokushi Okura
|
Law and Psychology
|
14/ 1, 63-70
|
10/2014
|
|
|
|
14 |
Perspective on legal psychology for the advanced information society
|
Kosuke Wakabayashi, Mitsuyuki Inaba, Shinya Saito
|
Law and Psychology
|
14/ 1, 82-86
|
10/2014
|
|
|
|
15 |
Implementing and Evaluating Collaborative Serious Games for Japanese Cultural Learning in 3D Metaverse
|
Mitsuyuki INABA, Michiru TAMAI, Kenji KITAMURA, Ruck THAWONMAS, Koichi HOSOI, Akinori NAKAMURA, and Masayuki UEMURA
|
Proceedings of Replaying Japan Again: 2nd International Japan Game Studies Conference 2014
|
47
|
08/2014
|
|
|
|
16 |
Practice and Discussion about Hirameki-Tokimeki Science: Letʼs Come to a Moot Court and Participate in a Trial
|
YAMASAKI Yuko, SATO Tatsuya, INABA Mitsuyuki, SAITO Shinya,
TOKUNAGA Rumi, YASUDA Yuko, UEMURA Akihiro, KIDO Ayae,
WAKABAYASHI Kosuke, FUKUDA Mari, NAMEDA Akinobu,
YAMADA Saki, KAWAMOTO Shizuka, NAKATSUMA Takuya, KASUGA
Hideaki, KANZAKI Mami, NAKATA Yuki, and YAMAGUCHI Yoshie
|
Ritsumeikan Journal of Human Sciences
|
30, 87-97
|
07/2014
|
|
|
|
17 |
An analysis of the relationships between the topics of examination and dis-communication in law court
|
Mitsuaki MURAYAMA, Mitsuyuki INABA, and Saki YAMADA
|
Journal of Osaka University of Economics
|
64/ 6, 121-132
|
03/2014
|
|
|
|
18 |
Children Centered Collaborative Learning for Regional Activation : A Case of 10th Yawata Children's Conference
|
Daisuke ITO and MItsuyuki INABA
|
Research Report of JSET Concferences
|
14/ 1, 277-284
|
03/2014
|
|
|
|
19 |
Possibilities of narrative visualization: Case studies of lesson-learned-oriented archiving for natural disaster
|
Nameda, A., Wakabayashi, K., Nakatsuma, T., Hatano, T., Saito, S., Inaba, M., and Sato, T.
|
Conference Abstracts of Digital Humanities 2013
|
322-326
|
07/2013
|
|
|
|
20 |
Collaborative game playing support by learning
of Japanese traditional culture in the 3D metaverse
|
Michiru TAMAI, Mitsuyuki INABA, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA, and Ruck THAWONMAS
|
International Conference on
Japan Game Studies 2013 Conference Abstracts
|
42
|
05/2015
|
|
|
|
21 |
Aspects of Cosmetic Culture : Computer-based Visualization and Analysis of Cosmetic Advertisements
|
KOIDE Chitoko, SAITO Shinya, and INABA Mitsuyuki
|
Art Research
|
13, 17-35
|
03/2013
|
|
|
|
22 |
Learning Lessons from Natural Disaster: Visualizing and Understanding Digital Archives for Great Earthquake in Eastern Japan
|
Akinobu Nameda, Kosuke Wakabayashi, Takuya Nakatsuma, Tomomi Hatano, Shinya Saito, Mitsuyiki Inaba, & Tatsuya Sato
|
Proceedings of 4th International Conference of Digital Archives adn Digital Humanities
|
97-114
|
11/2012
|
|
|
|
23 |
Networking of Children-Centered Activity Systems and Community Creation
|
Mitsuyuki INABA
|
Potential and challenges of activity theory
|
4-5
|
2012
|
|
|
|
24 |
Visualizing and Analyzing the Process on Policy Making: Using KTH Cube for Describing the Process of Gaming Simulation
|
HATANO Tomomi, SAITO Shinya, YAMADA Saki, NAMEDA Akinobu,
KIDO Ayae, WAKABAYASHI Kosuke, YAMASAKI Yuko, UEMURA Akihiro, INABA Mitsuyuki, and SATO Tatsuya
|
Ritsumeikan Journal of Human Sciences
|
24, 63-72
|
12/2011
|
|
|
|
25 |
Towards social application and sustainability of digital archives: The case study of 3D visualization of large-scale documents of the great Hanshin-Awaji earthquake
|
Akinobu Nameda, Kosuke Wakabayashi, Tomomi Hatano, Shinya Saito, Mitsuyuki Inaba, and Tatsuya Sato
|
Proceedings of 3rd International Conference of Digital Archives adn Digital Humanities
|
17-25
|
12/2011
|
|
|
|
26 |
Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse
|
Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura
|
Proceedings of 2nd International Conference on Cultural and Computing (Cultural and Computing 2011).
|
189-190
|
10/2011
|
|
|
|
27 |
Visualizing and Analyzing Cultural Voices in Computer-Mediated Communication through Social Gaming Simulation
|
Ayae Kido, Kosuke Wakabayashi, Tomomi Hatano, Shinya Saito, Akinobu Nameda, Mitsuyuki Inaba, and Tatsuya Sato
|
Proceedings of The 2nd International Conference on Cultural and Computing (Cultural and Computing 2011)
|
181-182
|
10/2011
|
|
|
|
28 |
Constructing a Platform for Situated Learning of Japanese Traditional Culture in the 3D Metaverse
|
Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura
|
Proceedings of Osaka Symposium on Digital Humanities 2011
|
7-8
|
09/2011
|
|
|
|
29 |
Proposing the Grounded Text Mining Approach for Qualitative Data Analysis ― An Analysis of a Focus Group Discussion on Cancer Disclosure ―
|
Mitsuyuki Inaba and Hisako Kakai
|
Policy Science
|
18/ 3, 255-276
|
03/2011
|
|
|
|
30 |
A Platform for Mining and Visualizing Regional Collective Culture
|
Shin Ohno, Shinya Saito, and Mitsuyuki Inaba
|
LECTURE NOTES IN COMPUTER SCIENCE, Springer.
|
6259, 189-199
|
2010
|
|
|
|
31 |
Developing Video Game Archives as an e-Research Platform for Game Studies
|
Shin Ohno, Takashi Obana, Mitsuyuki Inaba, Akinori Nakamura, and Koichi Hosoi
|
Proceedings of 2nd International Conference of Digital Archives and Digital Humanities
|
597-606
|
12/2010
|
|
|
|
32 |
Networking of Activities and Creation of Culture
|
Mitsuyuki INABA
|
Multicultural relations
|
7, 1-22
|
12/2010
|
|
|
|
33 |
Research on the structure and process of intellectual production in Wikipedia
|
OHNO Shin and INABA Mitsuyuki
|
Policy science
|
18/ 1, 49-56
|
10/2010
|
|
|
|
34 |
An Open Source Toolkit for Flexible Browsing of Historical Maps on the Web
|
Shin Ohno, Shinya Saito, & Mitsuyuki Inaba
|
Digital Humanities 2010 Conference Abstracts
|
344-347
|
07/2010
|
|
|
|
35 |
A Platform for Cultural Information Visualization Using Schematic Expressions of Cube
|
Shinya Saito, Shin Ohno, & Mitsuyuki Inaba
|
Digital Humanities 2010 Conference Abstracts
|
365-368
|
07/2010
|
|
|
|
36 |
Visualization of the Organizing Process of Non-profit Network Using Text Minin
|
SAITO Shinya and INABA Mitsuyuki
|
Policy science
|
17/ 2, 15-22
|
02/2010
|
|
|
|
37 |
Development of schematic expressions and knowledge management : improvement of the ability to express in cubes and it's social use
|
SAITO Shinya and INABA Mitsuyuki
|
Art Research
|
10, 87-98
|
2010
|
|
|
|
38 |
Structures and Evolution of Digital Humanities: An Empirical Research based on Correspondence Analysis and Co-word Analysis
|
Xiaoguang Wang and Mitsuyuki Inaba
|
Proceedings of International Conference Digital Archives and Digital Humanities
|
1-16
|
2009
|
|
|
|
39 |
A Platform for Visualizing and Sharing Collective Cultural Information. Proceedings of International Conference Digital Archives and Digital Humanities (pp. 43-53). Taipei, Taiwan.
|
Shinya Saito, Shin Ohno, and Mitsuyuki Inaba
|
Proceedings of International Conference Digital Archives and Digital Humanities
|
43-53
|
2009
|
|
|
|
40 |
Co-word Analysis of Research Topics in Digital Humanities
|
Xiaoguang Wang and Mitsuyuki Inaba
|
Proceedings of Digital Humanities 2009
|
148-150
|
06/2009
|
|
|
|
41 |
Collective Culture and Visualization of Spatiotemporal Information
|
Shinya Saito, Shin Ohno, and Mitsuyuki Inaba
|
Proceedings of Digital Humanities 2009
|
248-250
|
06/2009
|
|
|
|
42 |
From the Local to the Global Sphere: Prospects of Digital Humanities for Japanese Arts and Cultures
|
Keiji Yano, Ryo Akama, Kozaburo Hachimura, Hiromi Tanaka, and Mitsuyuki Inaba
|
Proceedings of Digital Humanities 2009
|
409-410
|
06/2009
|
|
|
|
43 |
Research on analytical methods for regional memories with visualization of spatiotemporal information: a case study of Matsuyama City during the Russo-Japanese war period
|
SAITO Shinya, OHNO Shin, and INABA Mitsuyuki
|
Art Research
|
9, 115-122
|
03/2009
|
|
|
|
44 |
Analyzing structures and evolution of digital humanities based on correspondence analysis and co-word analysis
|
Xiaoguang Wang and Mitsuyuki Inaba
|
Art Research
|
9, 123-134
|
03/2009
|
|
|
|
45 |
地域の知を集める~協調的ナラティヴの蓄積による日本文化アーカイブの構築~
|
斎藤進也・稲葉光行
|
情報処理学会研究報告
|
78/ 9, 61-68
|
06/2008
|
|
|
|
46 |
CSCL環境における協調的教材構築を通した大学生の批判的思考態度の促進に関する研究
|
稲葉光行
|
政策科学
|
14/ 3, 13-24
|
03/2007
|
|
|
|
47 |
コンピュータゲームを媒介とした協調学習活動の可能性:米国における第5次元プロジェクトの取り組み
|
稲葉光行
|
日本シミュレーション&ゲーミング学会全国大会論文報告集
|
2006年秋, 3-8
|
11/2006
|
|
|
|
48 |
A CSCL Environment that Promotes Metacognition among Learners in the Community of Practice
|
Mitsuyuki Inaba
|
Proceedings of 5th International Conference of the Cognitive Science
|
121-122
|
07/2006
|
|
|
|
49 |
地域アーカイブ構築を通した協調学習コミュニティの形成
|
稲葉光行
|
先進IT活用教育シンポジウムin京都予稿集
|
33-34
|
10/2005
|
|
|
|
50 |
スライド型Web教材へのアノテーションに基づく協調学習支援システムに関する研究
|
稲葉光行, 大野晋, 細井浩一
|
立命館高等教育研究
|
17-31
|
06/2005
|
|
|
|
51 |
デジタルアーカイブの支援技術-能楽コンテンツとその活用-
|
小島一成, 赤間亮, 八村広三郎, 瀬尾訓生, 長村玄, 金子貴昭, 重田みち, 稲葉光行
|
デジタルコンテンツシンポジウム講演予稿集
|
電子媒体
|
05/2005
|
|
|
|
52 |
地域コミュニティにおけるナラティヴの蓄積と共有のためのナレッジブルアーカイブ
|
斎藤進也, 稲葉光行
|
アート・リサーチ
|
5, 217-225
|
03/2005
|
|
|
|
53 |
協調的なナラティヴの蓄積による地域アーカイブ構築に関する研究
|
斎藤進也,稲葉光行
|
人文科学とコンピュータシンポジウム2004論文集
|
107-114
|
12/2004
|
|
|
|
54 |
地域アーカイブ構築を通した協調学習と社会参加のためのコミュニティ形成に関する研究
|
稲葉光行
|
日本教育工学会第20回全国大会論文集
|
1017-1018
|
09/2004
|
|
|
|
55 |
創造的思考を育成するためのコンテクスト創造型協調学習支援システムに関する研究
|
稲葉光行,細井浩一,長谷川達哉,庄司寿樹,新見郁美
|
アート・リサーチ
|
4, 165-17
|
03/2004
|
|
|
|
56 |
SMIL技術を用いた伝統芸能コンテンツの制作
|
小島一成,稲葉光行,金子貴昭,赤間亮,八村広三郎,瀬尾訓生,長村玄
|
アート・リサーチ
|
4, 179-186
|
03/2004
|
|
|
|
57 |
質的内容分析によるインターネット・コミュニティの特性と成熟度に関する研究
|
斎藤進也, 稲葉光行
|
政策科学
|
11/ 2, 45-57
|
01/2004
|
|
|
|
58 |
SMIL技術を用いた伝統芸能コンテンツの制作
|
小島一成,稲葉光行,金子貴昭,赤間亮,八村広三郎,瀬尾訓生,長村玄
|
情報処理学会研究報告
|
2003-CH-60(8), 57-64
|
10/2003
|
|
|
|
59 |
ナレッジブルアーカイブによる「都市の記憶」の保存と継承に関する研究
|
権藤千恵,大野晋,稲葉光行
|
情報処理学会研究報告
|
2003-CH-59(5), 31-38
|
07/2003
|
|
|
|
60 |
社会文化的アプローチに基づく協調学習コミュニティのためのe-learning環境
|
稲葉光行
|
教育システム情報学会論文誌
|
20/ 2, 179-191
|
2003
|
|
|
|
61 |
都市記憶の共有プラットホームとしてのナレッジブル・アーカイヴ~ハワイ州における日系人文化の保存と継承の取り組みについて~
|
権藤千恵・大野晋・稲葉光行
|
アート・リサーチ
|
3, 221-231
|
03/2003
|
|
|
|
62 |
Community formation and meta-cognition for Collaborative Learning on the "UNCHIKU" web-based CSCL system
|
Mitsuyuki Inaba
|
IEICE (The Institute of Electronics, Information and Communication Engineers) technical report. Education technology
|
102/ 65, 13-18
|
05/2002
|
|
|
|
63 |
デジタルアーカイブによるオンラインコミュニティの形成と知的共創
|
稲葉光行・平林幹雄
|
アート・リサーチ
|
1, 111-126
|
03/2001
|
|
|
|
64 |
ナレッジブルアーカイブ:オンラインコミュニティによる共創プラットホームとしてのデジタルアーカイブ
|
稲葉光行・平林幹雄
|
「人文科学とコンピュータシンポジウム2000」論文集
|
231-238
|
12/2000
|
|
|
|
65 |
ALAWAI: Agent Languages and Agentware for Agent Invention
|
Koji Takeda and Mitsuyuki Inaba
|
The proceedings of 7th International Conference on Human-Computer Interaction
|
667-670
|
08/1997
|
|
|
|
66 |
Internet Consultant: An Integrated Conversational Agent for Internet Exploration
|
Mitsuyuki Inaba
|
MS Thesis submitted to the Department of Information and Computer Sciences, University of Hawaii at Manoa
|
|
08/1997
|
|
|
|
67 |
Software Maintenance Assistant system
|
Koji Takeda, Mitsuyuki Inaba, David Chin, Kazuo Sugihara, and Isao Miyamoto
|
Proceedings of the Fifth International Conference on Human Aspects of Advanced Manufacturing: Agility & Hybrid Automation
|
192-195
|
08/1996
|
|
|
|
68 |
User Interface and agent prototyping for flexible working
|
Koji Takeda, Kazuo Sugihara, and Mitsuyuki Inaba
|
IEEE MultiMedia
|
3/ 2, 40-50
|
08/1996
|
|
|
|
69 |
Internet Consultant: An Integrated Conversational Agent for Internet Exploration
|
Mitsuyuki Inaba
|
Proceedings of 1995 The Global Information and Software Society Internet Conference
|
65-78
|
10/1995
|
|
|
|
70 |
Modeling and prototyping of distributed multimedia systems for flexible working
|
Koji Takeda, Xiaobo Wang, Mitsuyuki Inaba, Kazuo Sugihara, and Isao Miyamoto
|
Proceedings of 1995 Pacific Workshop on Distributed Multimedia Systems
|
34-43
|
03/1995
|
|
|
|
71 |
Multi-Dimensional User Models for Multi-media I/O in the Maintenance Consultant
|
David Chin, Mitsuyuki Inaba, Harish Pareek, Keiichi Nemoto, Michael Wasson, and Isao Miyamoto
|
Proceedings of the Fourth International Conference on User Modeling
|
139-144
|
08/1994
|
|
|
|
72 |
An Approach to Animation of Software Specifications
|
Koji Takeda, Kazuo Sugihara, and Mitsuyuki Inaba
|
Proceedings of 1993 IEEE International Symposium on Visual Languages
|
374-37
|
08/1993
|
|
|
|
73 |
Layout-by-Example: A fuzzy visual language for specifying stereotypes of diagram layout
|
Kazuo Sugihara, Kazunari Yamamoto, Koji Takeda, and Mitsuyuki Inaba
|
Proceedings of the IEEE International Workshop on Visual Languages
|
88-94
|
09/1992
|
|
|
|
74 |
Knowledge Extraction from Table Structure with "MISAKO"
|
Inaba Mitsuyuki and Fujii Norio
|
Proceedings of the 39th National Convention of IPSJ
|
139-140
|
10/1989
|
|
|
|