Papers
Number of the published data : 74
No. Title of presented paper Author's name etc. Journal name Volume/issue,page Date of Publication ISSN DOI URL
1 Grounded text mining approach (GTxA): An integration of grounded theory and crossover mixed analyses
Mitsuyuki INABA & Hisako KAKAI
MMIRA 2018 Book of Abstracts
94-95
08/2018



2 Constructing Multicultural Learning Environment and Collaborative Serious Games in Metaverse
Juhyung SHIN, Yehang JIANG, and Mitsuyuki INABA
Replaying Japan 2018 Conference Book
17-19
08/2018



3 特集[バイアスと冤罪ー日本版イノセンス・プロジェクトの実践に向けて]企画趣旨
稲葉光行
法と心理
17/ 1, 1-2
10/2017



4 Implementing Collaborative Serious Games on Japanese Culture based on Restored Historical Structures and Landscapes in the 3D Metaverse
Juhyung SHIN, Yan JIAO, Yehang JIANG, and Mitsuyuki INABA
Proceedings of Replaying Japan 2017
37-40
08/2017



5 The possibilities of 'Innocence Project' in Japan
Saki Yamada, Kana Sasakura, Makoto Ibusuki, Mitsuyuki Inaba, Hroshi Sato, and Sumio Hamaad
Japanese Journal of Law and Psychology
16/ 1, 55-61
10/2016
1346-8669


6 日本版イノセンス・プロジェクト―えん罪救済センターの役割と展望
稲葉光行
季刊刑事弁護
88, 72-75
10/2016



7 Research on Serious-Game Design for Inter-Cultural Understanding mediated by 3D Metaverse
Juhyung Shin, Yan Jiao, Yehang Jiang, and Mitsuyuki Inaba
Replaying Japan 2016 Conference Abstracts
81-82
08/2016



8 混合研究法としてのグラウンデッドなテキストマイニング・アプローチ
稲葉 光行,抱井 尚子
看護研究
49/ 1, 25–36
02/2016



9 心理学からみた法の現場のディスコミュニケーションの諸相
村山満明・稲葉光行・山田早紀
法と心理
15/ 1, 37-52
11/2015



10 Constructing Collaborative Serious Games for Cross-Cultural Learning in a 3D Metaverse Replaying Japan 2015
Mitsuyuki Inaba, Michiru Tamai, Kenji Kitamura, Ruck THawonmas, Koichi Hosoi, Akinori Nakamura, and Masayuki Uemura
Replaying Japan 2015 Conference Abstracts
84-85
05/2015



11 Video clips as multiple mediational artifacts -A case of recommendations to the city mayor from Yawata children's conference 2014 -
Daisuke Ito and Mitsuyuki Inaba
Research report of JET Conferences
15/ 1, 195-200
02/2015



12 The present and future of legal informatics education in legal education
Mitsuyuki Inaba, Makoto Ibusuki, and Hiroshi Watanabe
Information network law review
13/ 2, 161-182
10/2014



13 "Discommunication" in Courtrooms
Saki Yamada, Hiroshi Wakinaka, Mitsuyuki Inaba, Mitsuaki Murayama, Tokushi Okura
Law and Psychology
14/ 1, 63-70
10/2014



14 Perspective on legal psychology for the advanced information society
Kosuke Wakabayashi, Mitsuyuki Inaba, Shinya Saito
Law and Psychology
14/ 1, 82-86
10/2014



15 Implementing and Evaluating Collaborative Serious Games for Japanese Cultural Learning in 3D Metaverse
Mitsuyuki INABA, Michiru TAMAI, Kenji KITAMURA, Ruck THAWONMAS, Koichi HOSOI, Akinori NAKAMURA, and Masayuki UEMURA
Proceedings of Replaying Japan Again: 2nd International Japan Game Studies Conference 2014
47
08/2014



16 Practice and Discussion about Hirameki-Tokimeki Science: Letʼs Come to a Moot Court and Participate in a Trial
YAMASAKI Yuko, SATO Tatsuya, INABA Mitsuyuki, SAITO Shinya, TOKUNAGA Rumi, YASUDA Yuko, UEMURA Akihiro, KIDO Ayae, WAKABAYASHI Kosuke, FUKUDA Mari, NAMEDA Akinobu, YAMADA Saki, KAWAMOTO Shizuka, NAKATSUMA Takuya, KASUGA Hideaki, KANZAKI Mami, NAKATA Yuki, and YAMAGUCHI Yoshie
Ritsumeikan Journal of Human Sciences
30, 87-97
07/2014



17 An analysis of the relationships between the topics of examination and dis-communication in law court
Mitsuaki MURAYAMA, Mitsuyuki INABA, and Saki YAMADA
Journal of Osaka University of Economics
64/ 6, 121-132
03/2014



18 Children Centered Collaborative Learning for Regional Activation : A Case of 10th Yawata Children's Conference
Daisuke ITO and MItsuyuki INABA
Research Report of JSET Concferences
14/ 1, 277-284
03/2014



19 Possibilities of narrative visualization: Case studies of lesson-learned-oriented archiving for natural disaster
Nameda, A., Wakabayashi, K., Nakatsuma, T., Hatano, T., Saito, S., Inaba, M., and Sato, T.
Conference Abstracts of Digital Humanities 2013
322-326
07/2013



20 Collaborative game playing support by learning of Japanese traditional culture in the 3D metaverse
Michiru TAMAI, Mitsuyuki INABA, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA, and Ruck THAWONMAS
International Conference on Japan Game Studies 2013 Conference Abstracts
42
05/2015



21 Aspects of Cosmetic Culture : Computer-based Visualization and Analysis of Cosmetic Advertisements
KOIDE Chitoko, SAITO Shinya, and INABA Mitsuyuki
Art Research
13, 17-35
03/2013



22 Learning Lessons from Natural Disaster: Visualizing and Understanding Digital Archives for Great Earthquake in Eastern Japan
Akinobu Nameda, Kosuke Wakabayashi, Takuya Nakatsuma, Tomomi Hatano, Shinya Saito, Mitsuyiki Inaba, & Tatsuya Sato
Proceedings of 4th International Conference of Digital Archives adn Digital Humanities
97-114
11/2012



23 Networking of Children-Centered Activity Systems and Community Creation
Mitsuyuki INABA
Potential and challenges of activity theory
4-5
2012



24 Visualizing and Analyzing the Process on Policy Making: Using KTH Cube for Describing the Process of Gaming Simulation
HATANO Tomomi, SAITO Shinya, YAMADA Saki, NAMEDA Akinobu, KIDO Ayae, WAKABAYASHI Kosuke, YAMASAKI Yuko, UEMURA Akihiro, INABA Mitsuyuki, and SATO Tatsuya
Ritsumeikan Journal of Human Sciences
24, 63-72
12/2011



25 Towards social application and sustainability of digital archives: The case study of 3D visualization of large-scale documents of the great Hanshin-Awaji earthquake
Akinobu Nameda, Kosuke Wakabayashi, Tomomi Hatano, Shinya Saito, Mitsuyuki Inaba, and Tatsuya Sato
Proceedings of 3rd International Conference of Digital Archives adn Digital Humanities
17-25
12/2011



26 Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse
Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura
Proceedings of 2nd International Conference on Cultural and Computing (Cultural and Computing 2011).
189-190
10/2011



27 Visualizing and Analyzing Cultural Voices in Computer-Mediated Communication through Social Gaming Simulation
Ayae Kido, Kosuke Wakabayashi, Tomomi Hatano, Shinya Saito, Akinobu Nameda, Mitsuyuki Inaba, and Tatsuya Sato
Proceedings of The 2nd International Conference on Cultural and Computing (Cultural and Computing 2011)
181-182
10/2011



28 Constructing a Platform for Situated Learning of Japanese Traditional Culture in the 3D Metaverse
Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura
Proceedings of Osaka Symposium on Digital Humanities 2011
7-8
09/2011



29 Proposing the Grounded Text Mining Approach for Qualitative Data Analysis ― An Analysis of a Focus Group Discussion on Cancer Disclosure ―
Mitsuyuki Inaba and Hisako Kakai
Policy Science
18/ 3, 255-276
03/2011



30 A Platform for Mining and Visualizing Regional Collective Culture
Shin Ohno, Shinya Saito, and Mitsuyuki Inaba
LECTURE NOTES IN COMPUTER SCIENCE, Springer.
6259, 189-199
2010



31 Developing Video Game Archives as an e-Research Platform for Game Studies
Shin Ohno, Takashi Obana, Mitsuyuki Inaba, Akinori Nakamura, and Koichi Hosoi
Proceedings of 2nd International Conference of Digital Archives and Digital Humanities
597-606
12/2010



32 Networking of Activities and Creation of Culture
Mitsuyuki INABA
Multicultural relations
7, 1-22
12/2010



33 Research on the structure and process of intellectual production in Wikipedia
OHNO Shin and INABA Mitsuyuki
Policy science
18/ 1, 49-56
10/2010



34 An Open Source Toolkit for Flexible Browsing of Historical Maps on the Web
Shin Ohno, Shinya Saito, & Mitsuyuki Inaba
Digital Humanities 2010 Conference Abstracts
344-347
07/2010



35 A Platform for Cultural Information Visualization Using Schematic Expressions of Cube
Shinya Saito, Shin Ohno, & Mitsuyuki Inaba
Digital Humanities 2010 Conference Abstracts
365-368
07/2010



36 Visualization of the Organizing Process of Non-profit Network Using Text Minin
SAITO Shinya and INABA Mitsuyuki
Policy science
17/ 2, 15-22
02/2010



37 Development of schematic expressions and knowledge management : improvement of the ability to express in cubes and it's social use
SAITO Shinya and INABA Mitsuyuki
Art Research
10, 87-98
2010



38 Structures and Evolution of Digital Humanities: An Empirical Research based on Correspondence Analysis and Co-word Analysis
Xiaoguang Wang and Mitsuyuki Inaba
Proceedings of International Conference Digital Archives and Digital Humanities
1-16
2009



39 A Platform for Visualizing and Sharing Collective Cultural Information. Proceedings of International Conference Digital Archives and Digital Humanities (pp. 43-53). Taipei, Taiwan.
Shinya Saito, Shin Ohno, and Mitsuyuki Inaba
Proceedings of International Conference Digital Archives and Digital Humanities
43-53
2009



40 Co-word Analysis of Research Topics in Digital Humanities
Xiaoguang Wang and Mitsuyuki Inaba
Proceedings of Digital Humanities 2009
148-150
06/2009



41 Collective Culture and Visualization of Spatiotemporal Information
Shinya Saito, Shin Ohno, and Mitsuyuki Inaba
Proceedings of Digital Humanities 2009
248-250
06/2009



42 From the Local to the Global Sphere: Prospects of Digital Humanities for Japanese Arts and Cultures
Keiji Yano, Ryo Akama, Kozaburo Hachimura, Hiromi Tanaka, and Mitsuyuki Inaba
Proceedings of Digital Humanities 2009
409-410
06/2009



43 Research on analytical methods for regional memories with visualization of spatiotemporal information: a case study of Matsuyama City during the Russo-Japanese war period
SAITO Shinya, OHNO Shin, and INABA Mitsuyuki
Art Research
9, 115-122
03/2009



44 Analyzing structures and evolution of digital humanities based on correspondence analysis and co-word analysis
Xiaoguang Wang and Mitsuyuki Inaba
Art Research
9, 123-134
03/2009



45 地域の知を集める~協調的ナラティヴの蓄積による日本文化アーカイブの構築~
斎藤進也・稲葉光行
情報処理学会研究報告
78/ 9, 61-68
06/2008



46 CSCL環境における協調的教材構築を通した大学生の批判的思考態度の促進に関する研究
稲葉光行
政策科学
14/ 3, 13-24
03/2007



47 コンピュータゲームを媒介とした協調学習活動の可能性:米国における第5次元プロジェクトの取り組み
稲葉光行
日本シミュレーション&ゲーミング学会全国大会論文報告集
2006年秋, 3-8
11/2006



48 A CSCL Environment that Promotes Metacognition among Learners in the Community of Practice
Mitsuyuki Inaba
Proceedings of 5th International Conference of the Cognitive Science
121-122
07/2006



49 地域アーカイブ構築を通した協調学習コミュニティの形成
稲葉光行
先進IT活用教育シンポジウムin京都予稿集
33-34
10/2005



50 スライド型Web教材へのアノテーションに基づく協調学習支援システムに関する研究
稲葉光行, 大野晋, 細井浩一
立命館高等教育研究
17-31
06/2005



51 デジタルアーカイブの支援技術-能楽コンテンツとその活用-
小島一成, 赤間亮, 八村広三郎, 瀬尾訓生, 長村玄, 金子貴昭, 重田みち, 稲葉光行
デジタルコンテンツシンポジウム講演予稿集
電子媒体
05/2005



52 地域コミュニティにおけるナラティヴの蓄積と共有のためのナレッジブルアーカイブ
斎藤進也, 稲葉光行
アート・リサーチ
5, 217-225
03/2005



53 協調的なナラティヴの蓄積による地域アーカイブ構築に関する研究
斎藤進也,稲葉光行
人文科学とコンピュータシンポジウム2004論文集
107-114
12/2004



54 地域アーカイブ構築を通した協調学習と社会参加のためのコミュニティ形成に関する研究
稲葉光行
日本教育工学会第20回全国大会論文集
1017-1018
09/2004



55 創造的思考を育成するためのコンテクスト創造型協調学習支援システムに関する研究
稲葉光行,細井浩一,長谷川達哉,庄司寿樹,新見郁美
アート・リサーチ
4, 165-17
03/2004



56 SMIL技術を用いた伝統芸能コンテンツの制作
小島一成,稲葉光行,金子貴昭,赤間亮,八村広三郎,瀬尾訓生,長村玄
アート・リサーチ
4, 179-186
03/2004



57 質的内容分析によるインターネット・コミュニティの特性と成熟度に関する研究
斎藤進也, 稲葉光行
政策科学
11/ 2, 45-57
01/2004



58 SMIL技術を用いた伝統芸能コンテンツの制作
小島一成,稲葉光行,金子貴昭,赤間亮,八村広三郎,瀬尾訓生,長村玄
情報処理学会研究報告
2003-CH-60(8), 57-64
10/2003



59 ナレッジブルアーカイブによる「都市の記憶」の保存と継承に関する研究
権藤千恵,大野晋,稲葉光行
情報処理学会研究報告
2003-CH-59(5), 31-38
07/2003



60 社会文化的アプローチに基づく協調学習コミュニティのためのe-learning環境
稲葉光行
教育システム情報学会論文誌
20/ 2, 179-191
2003



61 都市記憶の共有プラットホームとしてのナレッジブル・アーカイヴ~ハワイ州における日系人文化の保存と継承の取り組みについて~
権藤千恵・大野晋・稲葉光行
アート・リサーチ
3, 221-231
03/2003



62 Community formation and meta-cognition for Collaborative Learning on the "UNCHIKU" web-based CSCL system
Mitsuyuki Inaba
IEICE (The Institute of Electronics, Information and Communication Engineers) technical report. Education technology
102/ 65, 13-18
05/2002



63 デジタルアーカイブによるオンラインコミュニティの形成と知的共創
稲葉光行・平林幹雄
アート・リサーチ
1, 111-126
03/2001



64 ナレッジブルアーカイブ:オンラインコミュニティによる共創プラットホームとしてのデジタルアーカイブ
稲葉光行・平林幹雄
「人文科学とコンピュータシンポジウム2000」論文集
231-238
12/2000



65 ALAWAI: Agent Languages and Agentware for Agent Invention
Koji Takeda and Mitsuyuki Inaba
The proceedings of 7th International Conference on Human-Computer Interaction
667-670
08/1997



66 Internet Consultant: An Integrated Conversational Agent for Internet Exploration
Mitsuyuki Inaba
MS Thesis submitted to the Department of Information and Computer Sciences, University of Hawaii at Manoa

08/1997



67 Software Maintenance Assistant system
Koji Takeda, Mitsuyuki Inaba, David Chin, Kazuo Sugihara, and Isao Miyamoto
Proceedings of the Fifth International Conference on Human Aspects of Advanced Manufacturing: Agility & Hybrid Automation
192-195
08/1996



68 User Interface and agent prototyping for flexible working
Koji Takeda, Kazuo Sugihara, and Mitsuyuki Inaba
IEEE MultiMedia
3/ 2, 40-50
08/1996



69 Internet Consultant: An Integrated Conversational Agent for Internet Exploration
Mitsuyuki Inaba
Proceedings of 1995 The Global Information and Software Society Internet Conference
65-78
10/1995



70 Modeling and prototyping of distributed multimedia systems for flexible working
Koji Takeda, Xiaobo Wang, Mitsuyuki Inaba, Kazuo Sugihara, and Isao Miyamoto
Proceedings of 1995 Pacific Workshop on Distributed Multimedia Systems
34-43
03/1995



71 Multi-Dimensional User Models for Multi-media I/O in the Maintenance Consultant
David Chin, Mitsuyuki Inaba, Harish Pareek, Keiichi Nemoto, Michael Wasson, and Isao Miyamoto
Proceedings of the Fourth International Conference on User Modeling
139-144
08/1994



72 An Approach to Animation of Software Specifications
Koji Takeda, Kazuo Sugihara, and Mitsuyuki Inaba
Proceedings of 1993 IEEE International Symposium on Visual Languages
374-37
08/1993



73 Layout-by-Example: A fuzzy visual language for specifying stereotypes of diagram layout
Kazuo Sugihara, Kazunari Yamamoto, Koji Takeda, and Mitsuyuki Inaba
Proceedings of the IEEE International Workshop on Visual Languages
88-94
09/1992



74 Knowledge Extraction from Table Structure with "MISAKO"
Inaba Mitsuyuki and Fujii Norio
Proceedings of the 39th National Convention of IPSJ
139-140
10/1989